Explorify adds places that reward a closer look at familiar terrain. In this pair of locations, the surroundings change how you approach the buildings: one settlement almost disappears beneath a forest canopy, while a small farmstead sits in the open on a steep grassy slope.
Look for roofs between the leaves
From above, the forest settlement is a group of dark wooden roofs tucked among broad tree canopies. Giant red mushrooms rise around the buildings. Short stretches of path are visible between the trunks, and a deep cut in the ground sits close to the settlement's edge.

The buildings blend into the woods more than they stand above them. When approaching a place like this on foot, a roofline can be harder to follow than a clear path junction. Choose one visible entrance to the settlement and note its coordinates before circling through the trees. The nearby ravine is a reason to watch the ground instead of heading straight toward the next roof.
At path level, a giant mushroom fills much of the view between two buildings. Leaves, logs and changes in height divide the space into small sections. You can see the next stretch without seeing the whole settlement at once.

A useful first circuit would follow the existing paths and return to the same entrance. Bring lighting for the turns you want to recognize again, and keep a few blocks handy for awkward steps. If you later make this a regular stop, mark junctions rather than stripping a wide corridor through the trees. The close canopy is much of the location's character.
The farmstead is easier to see, harder to approach in a straight line
The second location has a very different outline. A small house with a pale wooden roof sits on a grassy shelf below a large hill. Exposed rock, cave openings and narrow cuts break up the slopes around it. There is open sky above the roof instead of a ceiling of leaves.

The doorway's height matters more than the distance on the map. Look for a connected grassy ledge before dropping down from above or crossing the cut below the house. A slightly longer route around the slope may give you a clearer return path. Once you reach the building, take a moment to look back at the approach; the same ledges can be harder to distinguish from the other direction.
Follow the details up the slope
Closer to the house, flower boxes sit beneath tall windows. Cobblestone walls and vertical logs support the wooden roof. Smoke rises from several points, including near the beehives above the house, so the scene extends up the hill rather than stopping at the doorway.

If you want to use this place as a base, inspect the ground between the house and the higher shelves first. A short stair could connect those levels without turning the whole hill into a flat yard. Leave space to move along the wall and past the windows. A narrow strip crowded with storage would make an already tight approach more awkward.
The closer side view shows how little room separates the flower boxes, grassy ledge and rocky opening. It also makes the higher beehives easier to spot.

That is a good place to start small: improve one route from the door to the upper shelf before expanding the house. Keep any work area back from the edge. The slope gives the farmstead its shape, so the most useful change may be a few steps rather than another large building.
Add the datapack before generating the area
Choose the Data Pack ZIP for your Java version. In Create New World → More → Data Packs, add the intact ZIP, move it to Selected, choose Done and then create the world. This ZIP belongs to the world data packs, not the resource-pack or shader menu.
New structures generate with new chunks; the pack does not insert a settlement into land you already explored. Keep a full backup before changing an existing world's setup or upgrading the pack, since later releases can change its structures.
These locations use Explorify v1.6.5, Java 26.2 and seed 20260928100. The forest settlement is near X 3152, Z 1248 and the farmstead near X 1936, Z 32. Match those versions when searching for the same places.
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