AppleSkin: compare food before a cave trip

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Compare bread and steak in your inventory, then check the food preview on your hunger bar before leaving home.

A food chest can hold plenty of meals without making the choice obvious. AppleSkin adds food information to item tooltips and the hunger HUD, so you can compare what is already in your inventory before heading underground. It changes the display; it does not make the food itself stronger.

Compare two meals

Open your inventory and hover over a food item. The extra icons separate the food's hunger restoration from its saturation contribution. Saturation is the reserve behind the visible hunger bar, so looking only at the ordinary hunger icons misses part of the comparison.

Steak tooltip showing hunger and saturation indicators in AppleSkin.

In the workshop example, hovering over steak shows a larger saturation indicator than hovering over bread. Move between the two slots and compare the tooltip rows directly. There is no need to eat both items just to see the information the mod provides.

Bread tooltip showing its food indicators beside the same inventory.

That comparison is useful when packing for different jobs. Bread may already be the easy food to restock beside a wheat field. A longer cave trip may justify taking another food from storage. AppleSkin makes the tradeoff visible while leaving the actual choice to your supplies and plans.

Check the hotbar preview

Close the inventory and select the food in your hotbar. The HUD preview shows the potential effect of the held meal alongside your current hunger information. Switching items gives you a quick comparison without reopening the inventory.

Holding steak displays AppleSkin food information on the hunger HUD.

Use this as a packing aid, then keep the food in a slot you can reach easily. A clear display is most helpful when the meal is available during the trip rather than buried beneath building blocks.

Add it to a Fabric profile

The file accompanying this article is AppleSkin 3.0.10 for Minecraft Java 26.2. Install it in a matching Fabric profile with Fabric API, then launch the game and hover over food to confirm the tooltip is visible.

On a remote server, accurate live saturation and exhaustion information also needs server-side support, as the author explains. Keep that distinction in mind if the food tooltip works but a server does not provide the same live information.

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Files

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Version 3.0.10+mc26.2

Stable

appleskin-fabric-mc26.2-3.0.10.jar

Minecraft 26.2 Fabric Client or server
1 required dependency
0 downloads
Download · 177.4 KB
Requirements & details

Fabric 26.2

  • Game version: 26.2 · Mod loader: Fabric · Installation: Client or server · Game channel: Stable
Dependencies for this file
Requirements supplied by the author for this file.

Fabric API 0.161.0+26.2

Requirements & notes
Known issues
No controlled consumption or exhaustion-rate measurement. No remote multiplayer synchronization test.
Required loader version
>=0.15.10
Technical details
File details
Download type
Main
Mod ID
appleskin
Client, server & multiplayer behavior
Client or server. The demonstrated session is single-player; no remote-server test is claimed.
File information

Archive structure and entry integrity checked · 156 entries · 0.4 MB unpacked.

Mod ID
appleskin
Mod version
3.0.10+mc26.2
Fabric environment
*
Requires fabricloader
>=0.15.10
Requires fabric-api
*

Manifest values describe the package. They do not prove that it works with every game version. This check is not an antivirus scan.

SHA-256: e92f4d28973aec7ba9dbbfa74d163a1fadab0288fb3482247eb443cf03aa2178

Release updates

Version 3.0.10+mc26.2

Stable

Original upstream release for Minecraft Java 26.2 and Fabric. Steak and bread nutrition tooltips and the held-food HUD preview were observed in the local 26.2 single-player session.

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